AirPods, misused.
They were built to track your head so sound could stay fixed in space. But that's a 6-DOF motion core sitting in millions of ears — and it doesn't have to stay there. Worn on your head, held in your hand, taped inside a toy, or fused to another device, the same sensor becomes an input nobody designed it to be. A year of explorations in play, performance, and drawing.
Ongoing exploration
Index: The Racer · On Your Head · In Your Hand · In an Object · The Wand · The System · The Unlock
The System
One foundation under all of it:
CMHeadphoneMotionManager for orientation and raw IMU, MPRemoteCommandCenter for stem presses, AVAudioSession volume observation as an analog dial, and a silent audio looper holding the now-playing session open. Five experiments, one system built to make them possible.
The Unlock
These wouldn't have happened without AI. Not because I outsourced the thinking — because I outsourced the syntax. As an industrial designer, I'd never coded. But having a partner to iterate with — ask a design question, get something working, break it, ask what if, prototype the next version on my iPad in Swift Playgrounds — made the gap between idea and experience disappear.
The hardware is already in everyone's hands. The barrier was never the device; it was the software knowledge to push it somewhere new. That barrier is gone. If this is what one designer can prototype in a year, what happens when every designer can?