Seeing More
Exploring how technology can extend human perception.
personal project
Education
Storytelling
Empathy in design
Accessible innovation
Inspired by my experience with hemianopia, a condition that limits vision on my left side, this project is as an exploration of vision-based accessibility in devices like Apple Vision Pro.
Over time, Seeing More became a broader study of how technology, from AR and VR to subtle wearable sensors, can expand the way we perceive the world.
It is an ongoing exploration of how clear, functional, and intuitive signals can extend our natural senses visually, sonically, and spatially...
Seeing more, one workaround at a time.
Understanding partial vision
To design for vision loss, I started by illustrating what it means to see with hemianopia.
Click to expand, slide through
Augmented Vision
My first thought experiments began with AR, VR, MR, XR.... Exploring how visual cues could compensate for blind spots.
Using gaze and environment data, subtle gradients or outlines could indicate unseen obstacles or key objects. The goal isn’t to overwhelm users, but to quietly enhance perception through light, contrast, and peripheral motion.
Some of many ways vision based
tech can
help those with low Vision
Click to expand
Lets start visualizing
Animation
Scenario, walking outside with some sort of enhanced vision
Quick Idea
Picture this with low vision on the left side.
In its simplest form, the blue line appears in the blind spot before a potential accident (calling attention to the obstacle being the tree)
Your walking down the sidewalk, assuming your looking strait you might trip or worse walk into the tree if your not paying attention.
User experience preview rendered via image-to-video AI prompting.
Enhanced vision can call attention to even more specific things in your surrounding, like someone in your peripheral vision.
Now that you get the general idea... here’s something a little more tangible
What I was offered as a “solution” are prism glasses
More specifically EP Horizontal Lenses.
A type of visual field expander designed for individuals with homonymous hemianopsia
It's essentially a Fresnel Lens stuck onto glasses which redirect light from the blind spot in the peripheral visual field into the visible area.
It does work for some people, but its mostly a blurry distraction
Now that we are in the future, it's the perfect transition for smart glasses!
Lets prototype the experience first
Digital prism.
Live customizable viewfinder overlay. A prototype reimagining the classic prism.
- Refined Generative prompt with GPT
- Quickly generate the .HTML with Claude artifacts
With regular vision
With Hemianopia
*I don't see black, I just don't see,
if that makes sense
Notice how the blind spot is accessible in the viewfinder. Same fundamentals as the current prism glasses just reimagined.
This quick experience validated how a simple and classic visual layout, can be repurposed functionally!
Let’s make this more real
Mixed reality experiences coming soon!
As well as extending the Senses (Wearable Experiments)