Dust To Design
by
GEORGE SKINDILIAS

- Seeing More
- Sketchy Projects

- WorkWork
- DemeDesign Studio

- ID Case Studies
- Is Ai Moral

About Me

Hi I’m George and I do 

Industrial Design

Digital/Phisical Prototyping

Multidisiplinary Thinking

User Human Experience design

Ideation

DFM

AI Exploration

Creative Coding

Rapid Prototyping

Accessible Design



Check it out



Sketchy  

Quick Concepts
Prototypes
Experiments
Project Snippets
Interaction Sketches

Sketchy is where early ideas live. It’s a curated mess of quick concepts, scrappy prototypes, design experiments, and technical explorations.

Often unfinished, sometimes absurd, always chasing a thought. This section values momentum over polish: a space to think through making, and make through thinking.



Headless MacBook Pro

Hardware Hack & Quick Conversion

When my old MacBook Pro’s display gave out, covered in vertical lines and constant glitching, I didn’t toss it. I followed a few teardown tutorials, removed the screen entirely, and brought it back as a headless MacBook. Sort of like a Mac Mini, but with a built-in keyboard and trackpad. Now it’s a compact all-in-one desktop, perfect for day-to-day tasks or even as a dedicated machine for VR.

Purpose:
Give new life to broken but powerful hardware.

Approach:
Strip the screen, reuse internals, no extra parts or enclosures.

Reflection:
A quick fix at first, but in the end, who knows, maybe there’s a product hiding in here.






Capacitive Hover Prototype
Coding with Gemini

An Apple PencilPro–based interaction where hovering responds in real time in addition to pressure, angle, and touch.

Prototype built using Gemini Canvas on iPad mini.

Purpose: 
Explore how new hardware, and software can merge to create a more responsive and expressive interaction.

Approach: 
Dialoge with Gemini to code a working prototype.
Focus on the core interaction using hover, pressure, tilt, and touch to shape both visuals and sound.

Reflection: 
Simple inputs can create rich, engaging experiences.







Hat Pin
Concept Ideation & Quick Prototype

A modular LED hat pin that blinks once per minute, designed as a minimal visibility aid inspired by my experience with hemianopia. It uses a self-blinking diode and a coin cell battery, housed in a universal casing that mounts to any hat.

Prototype built using battery candle parts.

Purpose: Passive visibility for those with partial vision loss.

Approach: Prototype the experience, No PCB, no switches just blink and go.

Reflection: Simplicity can be more inclusive.






Pendant  
Playing with Material

In an effort to bring some color into room, I designed this lamp using translucent PETG in hopes of getting unique diffusion.

Purpose:
Initially I wanted to make a perfectly symetrical modern pendant, but as I used a heat gun it inevitably started to warp and thats when things got fun!


Approach:
3D Printed flat using 1.8mm nozzle, wired and hung it down my staircase,  used a heat gun  and slowly  shaped it.

Reflection:
It was fun to manually shape what was a stiff material.

Tured out my favorite part isn’t even when the light is on. Its how  the natural light in the morning beams off of it.






Facecam as Interface


Inspired by screen recording tools that let you move your own webcam around, I started thinking , what if viewers could do the same? I sketched some ideas, then started thinking: how could I prototype this without building a whole video player?

Turns out, the platform I built this portfolio on (Cargo) already had a quirky drag feature, so I used it. Now, visitors can move a fake “webcam” around the screen themselves. It’s not a full product, but it lets you feel the idea, and that’s enough to start a conversation.


                                       
                                   Try dragging the FaceCam 👉
                                       *Stay inside the video frame for true effect







Industrial Design One-Hour Ideations
Rapid Concept ideation - School

Each concept was completed in just one hour as part of a school exercise in fast-paced ideation. The goal was to quickly develop and communicate product ideas with strong form and intent, using only pen and paper.

These sketches focused on speed, clarity, and creativity, training our ability to make quick decisions, explore variations, and tell a clear story through visual form. The results often included clever twists on everyday objects or playful experiments in proportion and interaction.